31 Days of Warcraft III Stretegy
Dec. 8th, 2005 01:58 amI played this game online in the past, but stopped after losing every battle for several days straight. The single-player campaign was enough to get me familiar with the units, but it was clear that I didn't have the skills to compete -- nor the inclination to build those skills. I set the game aside and got busy with other things, and several years went by, but one day I was surprised to discover that the urge to play it had returned.
Since I'm older now, I can't do a marathon immersive gaming session like the ones I did years ago, but I can still get a few good chunks of time here and there. I want to see what I've missed, and I probably also want to prove to myself that I'm still up to the challenge. Could I really become a competent player, or is the new generation of games and gamers just too much for me to handle?
This is a log of the tactics I learned, and the skills I developed.

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Date: 2005-12-08 06:58 pm (UTC)My favorite strategy in single player, which probably doesn't work on battlenet, was to have an undead army, abominations on key 1, spider-things on key 2, and a supporting unit of necromancers and catapults on 3, to provide a meat shield of skeleton warriors/mages.
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Date: 2005-12-09 12:43 am (UTC)no subject
Date: 2005-12-09 02:57 am (UTC)no subject
Date: 2005-12-09 06:46 pm (UTC)no subject
Date: 2005-12-09 11:05 pm (UTC)Also, in FFA games, by the time you have the structures and the tech to create them, the other players have some nasty options for anti-air. In the meantime, why spend the money on one flying archer, when for almost the same cash, you can create two?