Catching up on TV, horror and otherwise
Nov. 3rd, 2026 03:00 pm(A note on perspective: I'm a "gen-X"-aged person from the Bay Area, raised on a diet of Monty Python, Stephen King, and Ducktales. Your own tastes may vary.)
Carrie (2026)
Mike Flanagan is a brilliant architect of horror on the medium-size screen, especially when he's re-interpreting other people's work. His "Haunting Of Hill House" series was a high water mark; hard to beat. This series comes in a solid second.
He does a good job building a contemporary story about social media around the bones of the Stephen King tale, drawing a lot of lines between the original story elements - religious austerity, the viciousness of young people, parents and kids fighting over independence - and a more expanded modern-day world, with room in it for other protagonists besides Carrie. In the middle you get a really nifty "witch trials" riff for example. Across eight episodes it does repeat itself a little, but by the end you're grateful for the extra time and are even interested in the larger picture the series starts to draw.
Personally, I was most impressed by the end of the seventh episode. You know there's a whole additional episode left where a lot of stuff is going to go down, but Flanagan draws all the lines together so elegantly with some unexpectedly aggressive editing that the last scene of the episode practically dares you to stop watching right there and just imagine the rest of the story for yourself, because you mostly know how it's going to go, and you know from the previous episodes that he was definitely not given a budget big enough to satisfy your appetite for action and mayhem.
So yes, when I continued to the eighth episode I was a bit disappointed. I wanted more action. It's painful for me to admit because I really admire Flanagan's understanding of horror direction, but he is just not a director of action. Rhythmic, emotionally engaging, and coherent action - especially with complex visual effects - is very hard to construct, and he's not the guy for the job even if they gave him the budget. So he went another way, and we're left pining for the glorious mayhem that could have been.
I still definitely recommend this series. And I'll drop in a parting thought here: For all the pain it's bringing, and will bring in the future, the rise of AI-generated digital slop is having one positive effect: It's teaching people all over the world that anything they see on their social media feed can be an utter fabrication, no matter how real and personal it looks. Everyone needs to learn this lesson, but especially young people. This is going to force them all to take their feeds a lot less seriously, and maybe even drive a few back into the real, physical world.
Seven rocks falling strangely slowly out of the sky out of ten.
Widows Bay (2026)
This show is weird for a couple of reasons. The biggest one being, you genuinely appreciate it more when you watch it a second time.
The first time through, the eccentricity of the comedic performances doesn't really register. The characters are well crafted and the script is often quite funny, but you're mostly following the plot and savoring the horror elements and atmosphere, so you don't notice. Then you come back and watch a scene again, and it strikes you: That was really, really silly.
The other weird thing is, the show follows a monster-of-the-week style, or more accurately horror-trope-of-the-week, while trying hard to knit an overall story in the end, and the two approaches get tangled instead of meshing. It's not a disaster, and either way it stays interesting, except for the last episode.
Keen-eyed watchers will figure out what the "big reveal" is well before then, and then sit around bored while the last episode teases it and dances around it like a soap opera revealing the results of a paternity test. It's a real letdown and it feels like the writers had a way to wrap up the entire plot but cut 20 pages out of the original script in order to make a hole for a second season instead.
I'll watch it when it arrives, but it better have more monsters-of-the-week, and good ones, or I'm bailing a few episodes in.
Six scribbled pages of genealogical research up out of ten.
Star City (2026)
This series exists because there's a nice opportunity to tell a complementary story to the alternate "space race" history presented in "For All Mankind", and also because the Soviet era has been having a cultural moment for a while, partly due to current geopolitical events and partly because the people who grew up in the 80's now have the spooky and inscrutable USSR tangled up with their sense of nostalgia for the pre-internet American suburbs. They - we - find it weirdly comforting to imagine fighting against an oppressive government that does all its oppression with typewriters, tape decks, stalking people on foot, and good old-fashioned physical threats and torture, instead of depressingly muscular and modern technologies like facial recognition on stoplight cameras and data mining our internet traffic.
It's also an underdog story, and a chance to tell a story about space exploration with a much stronger horror element, because our heroes are doing things on a shoestring budget and being forced into terrifyingly dangerous situations, compelled either by legitimate patriotism or - much more often - the heartless politics of the communist state.
At first the series tries pretty hard to stay realistic with the spaceflight technology, and tries hard to make us care about the various people being ground in the gears of the Soviet machine. Up in space it builds some truly lovely moments of tension and wonder. But the action on the ground strains credulity and then completely abandons it by the final episodes, and I confess I did do a little yelling at the screen.
Nevertheless, I'm on board for another season, because I really want more of those horror elements. I want to see the plucky and doomed cosmonauts who launched that insane Soviet mission to Mars, and find out how they battled a radiation leak and lost, leading to that humiliating rescue we saw in "For All Mankind". It would be like that novel "The Martian" except they don't actually science the crap out of everything -- they try their best and it doesn't work, and they wither and die in the harrowing emptiness of space.
("Space is disease and danger wrapped in darkness and silence.")
Six and a half tiny spy microphones up out of ten.
Sherlock (2026)
A young Sherlock Holmes can be screwed up a whole lot more ways than it can be done right. It could be stagey and slow. It could be tangled in anachronisms. It could mistake chase scenes for detective work. It could do nothing to address the basic unbelievability of the original stories. It could present Sherlock as a complete person running around in a young body, rather than growing into the role. With so many ways to fail, I had low expectations for this.
It turned out to be a lot of fun. There were some confusing plot holes and the motivations of some key characters are either unclear or really stupid, but these flaws are easy to forgive because the show has the energy of an old swashbuckling pirate epic. It has élan.
It was hard to keep from binging the whole series in a day, but I'm glad I waited a while between episodes to puzzle over them, because the middle is frankly a lot better than the end, which dives into "evil mastermind" and "secret lab" tropes and makes no sense at all.
Still, I do recommend this. Don't think too hard about it, and enjoy the various references to the classic stories.
Six deerstalker hats up out of ten.
Pluribus (2025)
This series turned out to be a classic sci-fi interrogation of our up-to-the-moment distaste for AI, done in a stealthy manner using an only sort-of related premise. I don't want to spoil it for any potential viewers so I won't even describe the premise. It's worth seeing.
There is something that bothers me though: The episodic structure is not very good. The first episode is very snappy, and directed more like a film than a show, and sets a pretty high bar that none of the remaining episodes reach. In fact the effort keeps decreasing, until the writers are barely walking forward in each episode, let alone jumping over a bar. You keep watching because you want to know how the heck it turns out, or at least get more detail about the situation the characters are in, but dang -- episodes five through eight could have been sandwiched down into one, easily. That's annoying.
Five and a half mysterious radio signals up out of ten.
Gen V (2023)
This is a spinoff of "The Boys" -- a series I enjoyed for its whole seven year run, even if the payoff at the end was way too quick. The premise of that show is "What if there are superheroes but they're bad, and corporations are involved?" which is straight-up Gen-X catnip, and the premise of this spinoff is an equally easy sell: "What if the same thing, except the superheroes are horny and hapless college students instead?"
So you get various plot threads about challenging authority, building your own identity versus parents and idols, mastering your immature impulses (e.g. powers you can't control), and all that other young person stuff, plus lots of nifty visual effects conveying super-powered violence and horniness. It's pretty consistently entertaining.
There was some talk of continuing it past the second season, but the show wrote itself out of its own premise (the characters are all no longer in college) and with the conclusion of "The Boys" it seemed like the shared universe got smaller and less interesting. I'd love to have a good series continue forever, but two seasons of this show made a pretty good beginning and end.
Six-and-a-half size-changing women being tossed into drink cups or filling entire swimming pools out of ten.
Spriggan (2019)
I watched this because there is an older movie by the same name, based on the same run of comics, and I dug the character designs and the action in the movie. More of that, please!
It was nice to see so much more of the story, but it's like they took the same amount of quality and smeared it out across three times as many minutes. At the same time, it probably took way fewer hours to produce, given how much more of the effects and environments were obviously modeled by computer. Why pay an artist an hourly wage to draw dramatic swirls of cloud, rushing smoke, zippy arcs of electricity, explosions, et cetera, when you can do a few mouse-clicks instead? Well, because an artist tends to imbue them with feeling, if for no other reason than to make their own task less of a slog, and makes them interact meaningfully with the rest of the scene. That's not what happens here.
The artists who did this adaptation made choices that were consistently less interesting. Less interesting character designs, less interesting action, less interesting edits and framing... I was hoping for something more like the grounded movement and proportions of Akira, but instead I got big helpings of One Piece: Characters looking, moving, and talking in exaggerated ironic post-anime anime styles.
I admit, I haven't read the source comic, but -- did the characters in that loudly announce the name of the "special move" they are known for and about to perform, before performing it? Did they pause and deliver expository Wikipedia-style introduction monologues to their enemies before engaging in combat? Did they throw pouty temper tantrums and act brainless in one scene and then suddenly have human wits in the next, and get absolutely no blowback for this from anyone around them?
The best example of "less interesting" is Colonel McDougal, the telekinetic child. In the movie he actually looks like a child, with very menacing twitches to his expression that combine heartless malice with a child's sense of play.

In this series he looks like ... well, like Sonic The Hedgehog in human clothes.

The dialogue absolutely does not help either. His motivation seems to be "I'm a big meanie", and you don't even care enough to ask why.
Four out of ten loudly announced super punches up.
I knew nothing going in, except the pedigree of the writer/director, which was enough. Interesting main character, and an interesting twist early in the film. Midway through I started asking myself a lot of incredulous questions about the architecture of the place where most of the story happens, but the rest of my brain said "shut up, I'm having a good time!"
At Apple's latest "developer conference" keynote (which is not really a keynote for the event anymore but a slick, scripted, focus-grouped and effects-laden mini-movie made primarily for recorded consumption later) the company extolled their upcoming feature: A digital assistant integrated with your phone that allows you to compose emails and messages that "sound like" you but actually aren't you.
Autumn was a good season for this show but instead I binged it all in January. (I struggle with waiting a week between episodes. So instead, I wait much longer!)




Popular culture has recently extruded a quirky little growth of books and videos about "Swedish Death Cleaning," based on the common problem that Americans have with spending too much time seeking and maintaining piles of stuff, and the quaint feeling that anything Swedish must be a clever, less-stressful alternative to anything American. We love having space and we love accumulating piles of material goods onto that space, and in multiple ways that makes America the envy of most of the world, where space or material goods - or both - are very expensive. But our typical approach to everything good, is to do it until it's so incredibly over-done it flips around and becomes evil. So what do we do when we're drowning in piles of stuff, for example, too many books? We buy a book explaining how to solve the problem. Which is why I think the opening sentence of every book and video about "Swedish Death Cleaning" should be: "First thing, return this item, and get your dang money back."
If this book had any more strawmen in it, it would have to come wrapped in bailing wire.
I read a single review, which described it as a slow-burn exploration of how a small community deals with the sudden disappearance of a bunch of children. So I expected lots of intimate character work and conversations about grief and paranoia, with some spooky happenings and perhaps a central mystery to solve, shot with the same high-quality camerawork and pacing from Barbarian.
I've worked on many codebases, with very large numbers of contributors in some cases, and only a few in others. Generally when you make a contribution to a large codebase you need to learn the etiquette and the standards established by the people who came before you, and stick to those.
Matt: We should do a watch party some night. How about ... 


