garote: (bards tale garth pc)
I quit playing Skyrim years ago, but I never did explore the expansion pack area. With a need for escapism and a few hours to kill, I re-entered my Skyrim saved game.



I appeared standing in front of a grinning crowd of soldiers, saying "we did it!", including Comedy Wolf. Yep, this was the very end of the main quest-line. I dimly remembered storming through the city, hacking at enemy soldiers, and cutting down a powerful rebel leader. That had been so long ago... And all these people were still standing around like idiots, right where I left them.



I looked through my possessions. What is this stuff? I'm overburdened. Got to get rid of things. Look at all this food...

While standing there, I ate some garlic bread, some grilled leeks, a leg of goat, a rabbit steak, some potato soup, a salmon steak, five whole sacks of flour, and 18 carrots. Now I could walk. Technically my mass shouldn't have changed since the food was merely inside me now, but, that's not how this universe works.

Hang on, there's also a bunch of weapons and armor in here. Maybe I was intending to sell it. Mostly a case of inertia at this point, since I have more money than God. I dropped half a dozen of the cheapest items - a sword, two pairs of boots, a helmet, et cetera - and then kicked them into the crowd of soldiers. They were oblivious.

I dashed outside the city and there was a suspiciously new boat moored in the river. It led directly to the expansion quest. How handy! Set sail for adventure!



I arrived in a beat-up port town, on craggy grey coastline. Ran around talking to everyone in the area. Wandered into a guard house and paused to read a shelf full of books. What fun! I hadn't seen any of these books in Skyrim! Just standing there in front of a virtual shelf reading cutesy short stories ate a lot of time.

Wandered into a bar, and got an assignment to pass out bottles of free booze to ten people. Some of them turned it down. Great way to meet new folks! Ran across a handful of side-quest sounding things. Go get this, go kill that, go talk to so-and-so. After trying all the doors in the area I eventually wandered into a mine.

There were two people arguing in there, and one of them handed me a key and told me to go down and explore the mine looking for his long lost great-grandfather. Blundered into another quest! I went spelunking straight down into the mine, with Comedy Wolf tagging along, doing her usual shtick of biting spiders and setting off traps. I was impervious to just about everything.

The mine opened up into a bunch of burial chambers, with creepy undead wandering around. Then I found this big hunk of crystal stuck in a wall. Chipped some off for later, with an antique pick-axe. After I chipped it off, I discovered that a partial skeleton was inside, as though the crystal had grown around it. That's pretty badass.



The chambers led me to a giant room with a waterfall and a weird door, where I found the great-grandfather's corpse, next to a journal handily describing the situation. Seems he was trapped behind the door, and died at the claws of the undead. If the fellow had been younger he might have prevailed, which might seem unfair, but that's the thing about the undead -- they're the only creatures that you can't accuse of "elder abuse." They would find the whole concept hilarious.

Anyway I looted everything and found the sword, then opened the door and holy crap it was nothing but swinging pendulum traps for like, half a mile. That old guy would not have made it anyway. I sprinted through it all: Too fast; too many hit points. This dungeon - like almost all the others - was an amusement park ride for me.

At the end of that was a charming underground pool, and I was just about to take a relaxing moment and eat another 50 pounds of random food out of my backpack when a gross specter came floating up from the water unnecessarily slowly and coughed a bolt of lightning in my face. So much for my quiet moment.

I used Comedy Wolf as a diversion and bludgeoned the specter back down into the water - basically like how Daffy Duck tries to cram the Genie Of The Lamp back into his lamp, in that Looney Tune - then as I was scraping up all the random treasures in the room I found a side chamber with a pedestal in it. The pedestal had an enormous book on top, and since I was having a good time reading books, I opened it immediately. Not your average book: It extruded some green tentacles that embraced my head, then everything went fuzzy, and I appeared in a bizarre netherworld, on a floating platform with murky water extending to the horizon, standing next to a floating fortress. Instead of stones, the fortress was built entirely of half-rotten books.

Dang, okay, I have officially taken on too many quests. What is even happening?

This is that glorious beginning section of an open-world game, where every minute of un-directed wandering leads to the start of some new plotline, large or small, and you can't be sure if the latest thing you've encountered is a one-and-done task, or the start of a sprawling journey across half the world that will eat the next five hours of your life. I'll see what I can see here. Might be worth a repeat visit, if I have the time...
garote: (castlevania 3 sunset)
I'm still done with Skyrim, but I've got quite a few Comedy Wolf comics sitting around half-finished. So I spent a little time on them today:













garote: (machine)

As a writing exercise, I've chosen the ten books, albums, movies, and games that were most important in defining me as a person, and challenged myself to explain why.

Some of these set my artistic tone or left huge imprints on my personality, others changed the course of my life or career. With each item I can say, "if not for this, I would be someone else right now." But why? It's a surprisingly hard question to answer. A strong feeling would compel me to put something on the list, and then I'd realize I had no clue how to unpack that feeling.

Top ten games, the first four: )
garote: (bonk)
Comedy Wolf insists I present:

The Top Ten Signs
I Have Been In Skyrim Too Long
  1. I stop at an Inn to quaff some snacks and harass the locals, then emerge and sprint deep into the forest. Two miles later, I finally realize I'm not riding my horse, which is standing back by the Inn lazily cropping grass.
  2. The only time I ever sleep, ever, is when I'm in town waiting for the shops to open.
  3. I'm repeatedly hurling myself into a spike trap, while perpetually casting a healing spell, because I want "one more skill point, damn it!"
  4. The beasties now are so tough that Comedy Wolf can only get in one or two good bites before I have to summon her again.
  5. Yesterday, I sat down on a rock and ate a wheel of sliced goat cheese, five heads of cabbage, ten raw potatoes, and a four-pound venison chop, then washed it down with seventeen bottles of Nord Mead - to make room in my backpack for a shiny broadsword I just found.
  6. I'm carrying around eight enchanted necklaces of "fortify two-handed", while I wait for all the shopkeepers in Skyrim to scrape more money together for bartering. I think at this point the delay must be because they need to mint more coins.
  7. One day, I picked up a skull in a dungeon because I thought it would look cool on my kitchen table. Now I can no longer sit at my kitchen table.
  8. I took an arrow in the face and didn't notice for two days.
  9. The game has taken out a contract on me.

and finally:

  1. I'm swinging a two-handed "legendary" demonic war-hammer that I forged myself, using ore I smelted myself, leather I tanned myself from a bear pelt, and a demon heart I carved from a demon I killed myself, then enchanted using my own tools so that it drains the souls of my enemies. It weighs over 30 pounds and I named it "Smooshinator".

Yes, I recently 'finished' Skyrim -- that is, I finally went through the main plotline.

In honor of the accomplishment (it only took me five years), I present the play-by-play of the last "regular" Skyrim session I played, just before running through the final quest. This is about three hours of gaming time, and a pretty good summary of a typical Skyrim session.

Thank you Bethesda, for all the fun!

Probably boring to everyone but me, so I'm putting it behind a cut. )
garote: (ultima 6 workshop)

So I've been running on the same Mac Pro for about nine years. That's a pretty incredible stretch of time for a computer nerd to be using the same computer.

Over that time I've:

  • Upgraded the video card four times
  • Installed a Blu-ray drive
  • Migrated my boot drive to an SSD
  • Expanded the hard drive capacity a dozen times or more
  • Installed a wireless module, mail-ordered from a shifty Chinese part supplier
  • Installed a SATA expansion card (two if you count the one that didn't work)
  • Installed a USB3 expansion card

I would have upgraded the RAM too, but it was already maxed out.

Not a bad run of upgrades for one system. But earlier this year, some internal component blew up, and the rear fan stopped working. I installed a firmware hack to spin the other fans faster, but the inside of the case was still getting uncomfortably hot.

So I prowled around the Craigslist ads for a few months, until I found the right system at the right price, and performed a brain transplant:

IMG_7097

At the same time I bought a little gadget that hooks up to my wireless network and tells me how much electricity a single power socket is using in the house. So I put it on the socket leading to my computer and stereo setup.

When I transferred to the new machine, my power consumption dropped by about 40 watts. That was nice, but it was nothing compared to how much my whole system uses:

IMG_7098

That's about 400 watts when the system is awake!

Eventually I realized that my old amplifier is a POWER HOG, even when it's not playing any music, and when I shut it off the usage instantly drops by another 200 watts. Good grief. That explains why it's also a pretty decent space heater.

Of course as soon as I was done with the upgrade, I booted into Skyrim to check out the increased graphics performance.

IMG_6839

It was pretty good!

IMG_6840

Then I lost several hours to digital homesteading. I acquired digital lumber and digital stone, and made some parts on a digital forge, and pretty soon I was buying furniture and hanging weapons on the walls.

garote: (zelda minish tree)

I follow behind my liege while she hurtles across the landscape on a horse named Daft Wooley. Sometimes she rides over waterfalls, or along the sides of vertical cliffs. It takes me a long time to detour around these things. I keep expecting to catch up and find her mangled at the bottom of some thousand-foot drop, at the center of a big horse-colored pancake. Somehow it never happens.

Adventure in the wilderness is great - just what I wanted when I took this job - but I think the cross-country travel is my least favorite part. Usually she gallops ahead, making just enough noise to wake up every wolf, bear, highwayman, and thug in the area, and then as I come sprinting along behind her they chop at my heels. I'm almost always caught in a brawl. The worst that happens to her is a few arrows in Daft Wooley's backside, which they both ignore. Nothing slows her down short of a dragon attack. ... And those just long enough for her to kill the dragon.

On the other hand, when she's taking her time it can be even worse. She'll jump the horse over some wall I can't climb, and I'll run half a mile around to a gap in the stones, then sprint back just in time to see her turn and jump over the wall again. She'll wander off the road and spend an afternoon picking snowberries by a cave, while I get slapped around by whatever comes prowling out, then I'll haul ten pounds of berries and an animal skin back to the apothecary. I once spent an entire day, from sunrise to sunset, dog-paddling in the ocean off the northern shore, in a full set of armor. Nothing to eat, nothing to drink, nothing to look at but floating ice and Daft Wooley's hairy butt, churning the water. That horse ignores cold just like he ignores arrows.

I do a lot of fighting, because my liege has got quite a reputation, and she's constantly defending it. Outside the cities, most people attack her on sight. I've lost count of the people I've helped her smash, dismember, blow up, fry, or vaporize. People must be emigrating to this country by the cartload, just to balance out our personal death toll. I'm sure we're in the thousands by now. To assist in her dirty-work, she gave me a full suit of armor, a warhammer, three staffs of lightning, an enormous thorny rose on a stick that conjures demons, and a truncheon-shaped object called the "Wabbajack" that has a terrifying or hilarious effect on any living creature I bludgeon. Once I hit a guy with it and he transformed into a sweetroll, which my liege picked up and ate. I'd worry that the gods will punish me for all this violence, but I'm pretty sure that half these weapons I'm using were gifts from the gods in the first place. So - I don't know. Theology is complicated.

A long time ago she mastered smithing and learned how to transmute iron ore into silver and gold. Now, I'm carrying around a tangled wad of jewelry. Rings, necklaces, and circlets, all festooned with diamonds, emeralds, rubies, garnets, and all of them with powerful enchantments. Every time we pass through a town, she makes more of them at the forge. They’re all squished into the bottom of my pack - a glittering wad the size of a pumpkin. I’m carrying enough loot on my back to throw the economy of Skyrim into complete turmoil.

A few days ago she walked into an herbalist's shop and bought everything in the place from roof to basement, then paid by handing over a single diamond ring that was worth more than the building and the land it was on. "Keep the change," she said.

It's a sickness. She doesn't need the money; she just can't stop making them. The wad never gets any smaller. Back at her house in Whiterun the table is heaped with raw materials, waiting to become more treasure.

I can't remember what I used to do before this. If I ever get dismissed I'm supposed to make my way home - but where was that? Did I have friends before? A family? All I remember is fighting, and mountainsides, and caverns, and running, and the glowing eyes of the undead.



Actually, maybe I'm one of the living dead. Maybe I came from one of these haunted mausoleums my liege is always blundering around inside. A soul in bondage to this madwoman, like that spectral wolf she keeps summoning.

The wolf ... What is that thing? Did a talking wolf die, or did the ghost of an ordinary wolf start talking? Either way it’s unnatural. And she has a sick attitude. She's always making puns, and then barking laughter at them, and deliberately setting off every trap we find. And her breath stinks. She's non-corporeal, so I think she chooses to have bad breath, just to be annoying. My liege calls her "Comedy Wolf" and I can't tell if she's being ironic.

Sometimes I shoot arrows into Comedy Wolf, by "accident". She laughs at me as she disappears. Then a few minutes later she’s back, fouling the air with more bad puns, and starting another fight.

One day I cornered her in an alcove, while my liege was busy interrogating a priest a few rooms away. "Hey! Wolf!" I said, with my voice low, and turned on her. "Why are you always making trouble? You’re a summoned spirit. You’re a familiar. You’re bound by magic to help us, but instead you make a complete mess, all the time! Why?"

It was the first time I’d ever seen the wolf look surprised. She cocked her head to one side, and stared up at me.

"I’m helping the master," she growled.

"No you’re not!" I hissed back. "How is it helping, to cause chaos everywhere we go?"

She stared at me for a few more drawn-out seconds, then glanced around the room.

"Well?" I said, exasperated. I considered stabbing the wolf, just to get her to fade away for a while and leave me in peace. I reached for my sword.

Comedy Wolf grinned a huge glowing smile.

"I’m keeping things ... interesting!"

"That is not help," I said.

"It helps all of us. Things have to be interesting for the master."

She lowered her nose, staring more fully into my eyes with her own.

"If the master loses interest... We all die."

I found her serious tone even more disturbing than her usual irreverent one. "The master - like some demigod? A big dragon somewhere? What are you talking about?"

She looked meaningfully out of the alcove, up the hallway behind me, where my liege had gone. Then she trotted around me and disappeared in that direction. A few seconds later I heard the priest scream in rage as she bit him on the leg, followed by a clatter of weaponry and some confused shouting from farther away. When I wandered into the room it was on fire, and my liege was shooting arrows at a pair of guards who were hunkered down behind the altar. The priest was hopping on one foot, backwards, and waving a truncheon at Comedy Wolf, who was playing tug-of-war with the hem of his robe. The wolf’s eerie laughter echoed off the walls, mixed with the sound of rising flames.

Even though it was probably just another example of her bizarre sense of humor, that conversation lingered with me. What did she mean by "the master?" I tried to think of the most powerful creature I knew of - and there were many to choose from, since I’d been criss-crossing all over Skyrim, climbing mountains and plundering catacombs behind my liege. I’ve met kings and dragons and demons and vampires. Most of those meetings ended violently.

And then, a few days later, I was running like mad, trying to get some distance from an enormous bear. It had been upset by Daft Wooley’s thunderous passage, and as I rounded the corner and caught up with the horse, my liege turned around in the saddle and absent-mindedly shot a bolt of lightning from her hand, which killed the bear instantly, and struck with such power that the beast was fully cooked when it hit the ground. I could hear it sizzling twenty yards away. At first the sound didn’t register - because after all, this was just a typical encounter. Yep, just another typical ...

And suddenly it came to me. Who is the most badass creature in all of Skyrim?

I’ve started picking fights with clergymen and making bad puns. Anything to keep it interesting...

garote: (victory)
I took Comedy Wolf to meet the local royalty. She didn't make a good impression...



Her attitude is better suited for adventuring, I think:



Meanwhile, my hourse Daft Wooley tends to wander off when I'm not looking. Sometimes I find him stranded in impossible places, like halfway up a sheer rock face, or on the opposite bank of a deep river. After the fifth or sixth time I developed a theory to explain it.

Daft Wooley is so stupid he sometimes forgets to be subject to the forces of gravity.



Sometimes this comes in handy of course. If you point him in exactly the right direction he will easily gallop right down the side of an 80-degree incline. Then, if you stop him halfway, he will stand upright with two hooves perched on thin air.

He stole my camera once. I found this on it later:

garote: (machine)








Oh those puns ... So bad they're good. Comedy Wolf strikes again!





Today I went riding over an ice-blasted mountain peak to get some fresh air - of the digital RPG kind, anyway - and in the distance I spotted the temple of the demon prince Mehrunes Dagon. In a big booming voice from the sky, he commanded me to kill one of the townspeople. I refused his command.

He bellowed in rage and summoned two demon wizards to kill me. I slaughtered them, then lifted the key to his temple off their corpses, ran up into the temple, killed all of his disciples, ripped out their hearts (valuable spell ingredients, those), and ransacked the altar, pocketing seven gold bars, a ceremonial weapon, and a heap of rare ingredients. Then I set the temple on fire.

What did the big booming voice of Mehrunes Dagon say after that? That's right. Nothing.

The Bet

May. 30th, 2014 07:32 pm
garote: (gemfire erik)
I was on my horse, mostly minding my own business - insofar as murder and thievery don't involve other persons - and taking a casual meander along the edge of a forest.  Ahead of me was a nice vein of iron ore, striped along a hillside.  I could chip that out and make some ingots for smithing.  I rolled to a stop and dismounted, trying to remember if I still had a pickaxe.  That's when I heard a voice yelling behind me, quite close at hand.

"Hey!  You!  I remember you!  Where's my money?"

"What?" I said, rotating around.

The man was disheveled and hairy.  I couldn't see any weapons, but it could be an ambush.  Might be other people hiding in the trees.

"Who are you?" I said.

"Oh, come on!  You don't remember me?  Maybe you remember this stupid hat?  The hat you guys dared me to steal, when we were sneaking past that imperial army camp?  Well, I went in there, and I got it.  I told you I would.  That's 10,000 bucks you owe me."

"I have no idea who you are," I said, with complete honesty.

"It was you, I know it!  You and those other drunk guys!  We all went out together.  It was completely crazy and I don't remember half of it but I do remember winning that bet!  It wasn't hard, since when I woke up I was still wearing the hat!"

The hat in question was a canvas hood with crude leather filigree, glowing with a mild enchantment.  It was butt-ugly.  It looked like someone had cooked a larger-than-usual pancake and pressed it hard onto the back of this guy's head.

I thought for a second.  Could it be?  I rooted around in the drawers of my brain.  Yes, I remember that quest ... It was totally awesome!

A long time ago I met a guy in town who said he was thinking of asking his sweetheart to marry him, and he showed me a shiny silver ring.  I congratulated him and he said, "Hey, let's go out drinking together!  I could use one more night of carousing before I get serious with my life."  So we went to a bar.  There we met this other guy who bragged that he could drink us under the table.

And then, everything went blank.  After a while I saw the sky.  Then I stood up, and looked around me.  I was in a forest, half naked, with all of my valuables gone, and carrying a stolen statue from a temple, a dead fish, and a broken lute.  Plus I was about four hundred miles east of where I'd been the night before.

I wandered back to the town, eventually, and the guy met me there and said we must have had a wild night, but he couldn't remember anything that happened.  Then he realized that he no longer had his engagement ring, and got very upset.  He begged me to help him retrace our steps and recover the ring.

Well, it turned out we went all over Skyrim.  Like, impossibly far, given that we had only been out for a single night.  I returned the statue to a temple in the western mountains.  The priestess there claimed I'd run in the night before, with no pants on, screaming and waving around a broken lute, and then I'd taken the statue and dived out a window into the river 50 feet below.  From there we found the owner of the lute and paid for it - since it was broken - and after following a trail of absurd clues for another day we ended up in the middle of a filthy swamp, 200 miles southwest of the town, in front of a dilapidated shack with a disturbing stench wafting out of it.  When we approached, a bizarre woman shaped partially like a giant vulture came skipping out and attempted to kiss me.  Turns out I'd proposed to her two nights ago in my drunken stupor, even though we were not actually the same species.

Before the hooting, babbling creature could drag me inside and have her way with me - probably not for the first time - my friend jumped between us and begged her for his ring back, explaining that it hadn't been mine to give.  She was instantly furious, and started breathing poisoned gas at us and scratching at our faces.  So much for romance.  We drew swords, and a few minutes later her head rolled under the porch and her body tumbled into the swamp, sending up a cloud of stink and feathers.  I found the ring on the table inside the shack, next to a heap of dead fish, some blackened flowers, and an appallingly dirty bed.  If I'd been here before, it was a blessing that I couldn't remember it.

On our way back to town we ran into the third guy in the bar - the guy who challenged us to a drinking contest.  He revealed that he was actually a demi-god, interfering with us mortals for his own amusement.  He thanked us for a great time, and told me where I could find the rest of my missing equipment.

Well anyway, that all happened probably two years ago.  That's two years in real-world time.  Spring of 2012, maybe.  Now I'm back in Skyrim for a while to homestead and kick through the Thieve's Guild questline, and here's this guy walking up to me by some random hillside hundreds of miles from the town, after all this time, to add a bizarre coda to the end of a quest I'd almost completely forgotten about.

Skyrim is like that.

I refused to give him 10,000 bucks for his trouble.  "I don't remember any of it.  Be reasonable!" I said.  He reluctantly agreed and asked for 750 bucks - enough to buy a medicinal cure for his headache and find another hat.  I handed it over, since it was barely even pocket change to me these days.  "Thanks, friend!" he yelled, and took off at a sprint.

Then it was back to business.  I looked through my stuff and realized I didn't have a pick axe after all.  So I got back on my horse and rode on!

Out of curiosity, I tried on the hat.  It looked just as dumb on me.  I chucked it into a river.
garote: (viking)

Bumming around in Skyrim, to unwind after a complicated work week. I had no idea where I left off, but I knew I could pick up a random quest if I just talked to someone important. There was a town nearby, visible through the trees. Markarth, says the map icon. I headed there.

I found the mayor of Markarth. Not too hard -- just eyeballed the largest house in the town and kicked my way into it. Picked the lock to his bedroom and woke him up. From a standing position on his bed, he gave me a ceremonial axe and appointed one of his guards as my personal slave. Yeah, okay. Stole a few of his things on my way out of the room.

Pickpocketed a drunk guy in the town square, on a lark. Somehow he didn't notice the bottle had gone missing from his hand. Swiped a statue of some bare-breasted goddess from a temple, and accepted a quest to do penance for my thievery. The priestess wanted me to go up north to a frozen little hamlet and fetch a young girl who has been chosen as the temple's new figurehead. That seemed boring. But wait; she's been kidnapped by rebels and hidden in a dungeon nearby, adding the requisite killing spree to my itinerary. There we go!

Ran past a guy trying to sell me "moon sugar" and he started fisticuffs, and my follower shot lightning into his guts and he fell off the bridge. Splash!

Parked my horse out of the way of the Forsworn tower, then blitzed through the building until I found a girl in a cage. Rather than go back to her parents, she wanted to go directly to the temple. Pff. Teenagers.

On the way back I killed more Forsworn. The girl stayed out of the way but my horse didn't. Proves which one is smarter.

Back in town I barged into a mansion, looking for loot or someone to talk to, and lying on the carpet in front of me was a valuable enchanted hammer. With a start I realized that I'd bought this mansion. It was mine, and I'd forgotten about it. It had weapons on the walls that I didn't remember putting there, acquired during adventures I'd also forgotten. I've been playing Skyrim for a long, long time. A bookshelf filled with pricey books I'd dredged up from various ruins, then stacked in neat rows, then abandoned. Must have been years ago. Plenty of eerie things have happened to me in this game, but this was in the top ten for sure. I bought and furnished a whole house -- and then just spaced on it.

"I'm not allowed to stand on furniture," said the girl I'd rescued, who was still trailing me around the house while I used the forge, cooked some food, and drank all 15 bottles of mead and 8 bottles of wine from the pantry I'd inherited with the house. I'm just cleaning up, since food never rots. The only way to get it out from underfoot is to eat it. Apparently the girl had a handful of standard child-appropriate phrases that she would just blurt randomly. Charming.

Eventually I led the girl to the temple as promised. Quest accomplished, yada yada. Sold a bunch of crap at the blacksmith along the way.

Rescued a guy named Thorald in the dungeons. Pandemonium with Comedy Wolf biting everyone.

Ran up to a fort. Drew all the guards out of their hiding places, and held up my shield to gain defense points as they pinged arrows at me. I could have set up a little camp stove and had lunch behind that shield, with skill points going up all the while. Bit of a hack. Meanwhile, my sherpa Illia shot people full of ice and paralyzed them and pitched lightning bolts at them and summoned a demon and a storm elemental and generally made a complete nuisance of herself. Bodies fell in the snow all around me and eventually it was quiet. Next time I want skill points I'm going to have to snatch all those magical weapons away from her first.

"Pull the chain over there but watch out for the spikes," said my guide, the master of the Thieves' Guild. So I walked carefully over to the chain, around the edge of the room, set myself way off to the side, and pulled the chain from a distance. With a loud clank, a huge grid of spikes detached from one wall and swung out into the room on a squeal of hinges. Behind me I heard "AUUGH!" as it plowed into the Master Thief and slapped him against the far wall. He got slowly to his feet, and without another word, we proceeded into the next room.

The Master Thief escorted me all the way to the bottom of the nasty dungeon, obligating me to kill all the tough monsters, and then when I got poisoned and fell down nearly unconscious, he left me there to die, even stabbing me in the gut to accelerate my end. So typical. Then the allegedly treacherous lady we were hunting found me and dragged me outside, treated my wounds, and explained that the Master Thief had been lying to me, and he was actually an usurper who should be brought to justice! Well how was I supposed to know? He was certainly behaving in character for a Master Thief.

I find it hilarious that there is no way to verify who is telling the truth in either situation, and the best you can do in the available dialogue is act skeptical and then agree to follow orders anyway. You're the baddest badass dragon-killer in the whole country, bar none, but when it comes to politics, you just roll with whatever the last person said to you. And why not? It's all corpses and loot at the end of the day. Just cooorpses and loot.

Some guy outside a dwarven ruin called the "afflicted" puked green crap on my horse. Any other horse and I would have been concerned. Not Daft Wooley.

Went skipping through the snow to the College of Winterhold to get a book translated, and the guy referred me to another guy all the way over on the other side of the map. How do they even know each other? So much magic in Skyrim, and messages still have to be delivered on paper, by hand. Some entrepreneur could make a fortune -- big semaphore towers perhaps. Pratchett would be amused. Before I left town I got training from the assistant archmage, paying him ten thousand gold, and then sold him 23 potions of "fortify two-handed" that I'd cooked up months ago, which got me all my gold back plus everything in his pockets, and his boots, and the clothes off his back. That's business.

I still have 57 more potions to unload. Past a certain skill level, you can turn reagents worth a few bucks into a fortune, and money loses all meaning to you. Once that happens, about three quarters of everything you can do in Skyrim stops being meaningful as well. You go blundering through fabulous ruins full of treasure, murder everything that moves, and just leave the treasure sitting there. Because when it stops being about the loot ... it's all about the corpses.

Now it's time to check out some random ruin on a snowy island just off the coast, even though it has nothing to do with the plot! Because I can! Because it's there! And because my horse can swim through icewater. Daft Wooley is a wonder of the animal world; a living creature that is not just too dumb to suffer, but actually too stupid to be affected by physical processes. I've tripped over rocks that are smarter than Daft Wooley. He just gallops through them.

garote: (adventure destiny)

With the shops drained of gold, it was time to find more adventure, so I leapt onto Daft Wooley and galloped in a random direction. Wheeee! Open-world adventure!

The winery - a cluster of barn-shaped buildings behind a low stone wall - floated up on my right, and since I'd never gone barging inside before, I decided to do it now. Skyrim follows a long tradition of adventure games where if you are not allowed to barge in to a place, that place has no reason to exist. The reverse also holds: If a place exists, it is so you can barge into it. Therefore you can measure the quality of a role-playing game by a ratio called the Barge Factor. A game with a high Barge Factor will let you plunge through any number of randomly chosen doors, without ever actually blocking your path. Instead, you will encounter increasingly dangerous things until one of them kills you. It's a design philosophy that simultaneously invites and punishes exploration.

Inside the winery I found a bunch of rude people on opposite sides of a countertop, serving and drinking wine. Standard stuff, so I kept on barging, into the storage room. There I found a locked door that required a key. My barging was stopped cold! Infuriating! And yet, the door must have a reason to exist. Probably some quest I hadn't started yet - the thieves or assassins guild maybe. That could wait for later. As soon as I've saved the world and become the ultimate hero of the land, I'll turn evil and start terrorizing it. Moo haa haaa!

I made a note to ransack and destroy the winery later on during my reign of terror. Locked doors are an affront to decency.

Back on my horse, I paused for a while, going over my stats. My skill points for heavy armor and two-handed weapons had been maxed out. There was no point to using my hammer, The Smooshinator, if I couldn't get any better at the skill and gain levels, and I really liked using that hammer... So I decided to move those skill points over to lesser things, like item enchantment and potion mixing, so I could re-earn the points by bashing skulls in. Boop beep!

Time to test this out. I rode north, to an encampment of giants, so I could kill one of them and claim a bounty. I had to park Daft Wooley quite a ways off to keep him from bickering with the mammoths that the giants were keeping as pets. Then: Whack! Thump! Heeyaaarrgh! The giant went down but it was a surprisingly close battle. Those skill points had really made a difference. On the other hand, I re-earned a few of them just in that one fight.

My mission was clear: Get into more fights. Yeah, that's a change-up, right?

I wandered off the trail and into Silverdrift Lair. Dead bandits and empty wine bottles were strewn around the place. The bandits had been ambushed and slaughtered by the undead, who apparently have nothing better to do after committing murder than stand around over their victims, drooling and clutching their weapons, until a new invader arrives. I wound my way through the tunnels, fighting harder than usual because my armor and weapon skills were weak. My assistant was a great help, swapping between various weapons as if to add maximum chaos to each encounter.

One in particular was memorable. I ran into a huge room to find a dragon priest - a spectral zombie creature with a skull for a head and rusty armor, and its legs ripped off. It was floating around the room, muttering and doing whatever it is the undead do with all their spare time (sudoku perhaps) and when it spotted me it shouted an explosive burst of air, making a sound like a cannon and blasting my body up towards the ceiling as though I'd been drop-kicked. Ooof! I hit the wall over the doorway and landed on my head, but in a few seconds I was up, staggering a bit, and I drew my hammer and charged straight for the priest. I'm all finesse.

As I raised the hammer, a bolt of lightning shot in from the side and lit the dragon priest on fire. My assistant was using the lightning staff. Good for her! I swung down and gave the priest a good whack on the head, but he didn't seem to notice, and clawed back at me so severely that I lost half my hitpoints. I backed up and fumbled for a healing spell, and as the priest moved forward to finish emptying his can of whoop-ass, a big armored demon came barreling in and collided with him. Summoned by my assistant, who had immediately switched weapons. As they bounced off each other the demon's stupidly long sword came down and chopped the priest in the shoulder. "THERE CAN BE NO OTHER END!" he bellowed in his death-metal voice. It was a mere distraction to the priest, but it was enough to get me back and healed up, and from a safe distance I hurled explosive fireballs at the pair. My assistant added more lightning bolts, and used a staff of 'conjure familiar' to summon Comedy Wolf, who dashed up and attempted to bite the priest on a leg, then after a moment of confusion, leapt for an arm instead.

Eventually the priest hit the floor, and dissolved into a pile of ash with a chunk of armor on top, but the battle wasn't over yet because my fireballs had turned the demon against me. "FEEL THE PAIN!" he wailed, waving his huge sword overhead in a way that was supposed to look threatening, but was spoiled by how he had to prance underneath it to avoid falling over. My assistant just stood back and watched, since it was her own summoned creature. I could understand, in a way. Attacking it would be like attacking your pet. If your pet got into a fight with your boss, would you help either side win? In this case, the question was moot, since I just ran around in circles until the demon's magical timer expired and it unsummoned itself.

So it went, through Silverdrift Lair and beyond.

I entered Bronze Water Cave out of curiosity and was tackled by a couple of angry bears. I didn't want to chop them up, but my assistant couldn't help herself.

I plundered Yorgrim Overlook and bashed the skeletons hiding around it. It was no more than an alcove in the rock, covered in snow, really.

I cleared out Fort Kastav, which turned out to be brimming with necromancers and elemental mages and was a tough job. I had to park Daft Wooley half a mile away behind a rock to keep him out of it.

I visited a mine called Whistling Mine - a depressing place, with nothing inside but a vein of iron ore and a few starving miners. That's another neat thing about this game ... some of the locations are about mood, instead of plot. The only point of Whistling Mine seemed to be, "Yep, sometimes life just sucks, out here in the frozen wastes."

I visited the college of Winterhold, and returned some books, then got zapped green by a students' practice spell gone wrong, then recovered a missing amulet, and picked up a quest to collect dwarven cogs for a teacher's experiment which was sure to go embarrassingly wrong and release some ancient evil and someone would lose an eye, yadda yadda.

I went into the college atrium and found a big glowing orb floating in it, over the central fountain. It was something I'd found in a dungeon some time ago, and the college faculty moved it here, apparently. A nearby instructor informed me it was called the Eye of Magnus, and that conversation led to another, and another, which led me into the caverns below the college. There I encountered the Augur of Dunlaim, a glowing cloud of blue mist, like a rave caught in a vortex. He told me to do a bunch of stuff and I nodded and said "yeah, yeah" and then ran outside, jumped on my horse, and rode over a cliff into the ocean. Because this is Skyrim, and you can do whatever you want.

Single-player open-world games are becoming a lost art, and that's a shame. The great thing about being the only real person in a world is that you're the only one who's "in on the joke". Things mean what you personally decide they mean. It also immerses you completely in a different culture, assuming the game has one. And I'm not talking about the jargon-laden multiplayer culture of online gaming either, which is defined more by mechanics and celebrity than anything else.

Also, why won't those damn kids stay off my lawn?!

Down by the coast I plundered a wrecked ship and found a crown, which I returned to the mayor of Winterhold. From there I zig-zagged west along the icy shoreline, peeking into dwarven ruins to collect any cogs or loot laying around. After a while I ran across the Frostflow Lighthouse, on a steep oceanside cliff. One of my dead horses was still outside the door, frozen in the snow where I'd left it months before. Daft Wooley was not alarmed. "I see you have previously ridden some chump-ass inferior horse," he seemed to say.

The interior of the lighthouse was a grisly murder scene. A mangled corpse lay face-down in the center of the room on the first floor, next to a deceased invader - some kind of goblin thing - among broken furniture and food and cookware and spattered blood. I found a few oh-so-convenient journals laying around, wherein the deceased tenants had written endless complaints about mysterious scratching noises coming from the walls and the basement. A stroll down the stairs to the basement revealed a huge hole in the wall, with cold wind blowing out, and a trail of blood and scratches leading in.

I'd been here before, and everything was the same as I'd left it. The first time, I'd gone jogging gamely through the hole in the wall, and somewhere in the depths of the icy tunnels below I'd found a severed head, and upon picking it up I was vexed to find that I could not drop it - it was a quest item and would not leave my inventory. "Habd's Remains", it proclaimed itself in the inventory box, and what gory remains they were: A head with the skin clawed away, no jawbone, and one blind eyeball remaining. Gross.

I carried that thing around for months, all across the map. A reeking albatross of an unfinished quest. But what the hell was the quest? What was I supposed to do with a semi-anonymous gory severed head? Standing around in the lighthouse now, I guessed that there was some room or document that I hadn't seen the first time. Ransacking the lower floors gave me some cooked fish, a few loose coins, and yet another journal complaining about the noises in the walls, this time from a little girl. At least I never found her corpse. Maybe she got away.

Finally I found it: A ladder on the upper story leading to the roof, and the gigantic lighthouse lamp. On a whim I climbed up to the lamp and lit it. Poof! Habd's stinking Remains vanished from my inventory, and instead I got some kind of blessing called "Sailors Repose" which amplifies all my healing spells. Well, that was pretty random. Rest in pieces, Mr Habd. At least now I don't have to smell like festering brains all the time. Oh wait! That's just my usual smell!

Heh heh heh.

garote: (ultima 4 combat)
I wandered into a tower, looking for a valuable shield that belonged to the leader of Understone Keep. There I encountered a pissed-off creature in a cage, who was half crone, half raven, with hissy bad breath and weird malformed arms and legs. She screamed at me, then insulted me, then ordered me to let her out of the cage so she could go marching up to the top of the tower and kill her double-crossing sister. Then she insulted me again for good measure. I shrugged and let her out of the cage, and true to her word, she marched up the stairs from room to room, wheezing in that disturbing noisy way and disabling the traps as she went, and then got into one big screaming hissy-fit of a brawl with her sister. They looked identical so I wasn't sure who won, but the winner didn't attack me, so I counted it as a victory. I found the shield I was looking for in a chest near the top of the stairs.

Next, I went to join my two comrades at our agreed meeting place, and discovered that they were already involved in a brawl with a horde of bush-dwelling rebels called "The Forsworn", along with a few indigenous monsters picking at both sides. I jumped into the fracas, followed by my assistant, followed by my bloodthirsty horse. (I'd parked him on a hill 300 yards away but when he heard clashing swords and explosions he just had to get involved.) Then I looked up and saw that a big green dragon was coasting around overhead, barfing fire down at everyone indiscriminately.

It was a confusing mess of a battle, and when it was over I found that my assistant had taken some accidental blows from one of my comrades and they were having their own personal feud, casting spells and calling each other names, in the middle of the scattered corpses of the Forsworn and the soggy wreckage of their riverside encampment.

My assistant had summoned a demon with a longsword, and my comrade had summoned a magical rock monster. The demon was yelling incoherently and making crude overhand chops at the rock monster. (His sword was really too long to be of any practical use.) Meanwhile, the rock monster was making an irritated gravelly sound and trying to throw lightning around at my assistant, who was in turn pitching spikes of water at my comrade, who was ducking ineffectively behind a fencepost and wailing things like "I yield!" and "Run; we are routed!"

I sprinted up the hillside until they were both well out of sight, and sure enough, my assistant ran after me to avoid being lost. Once she caught up I ordered her to "Wait here", which she did for the next half hour while I recovered my witless comrade and went spelunking into the ancient halls of Sky Haven Temple.



Got some loot, earned some quest points, wham-bam, back out on the surface. My comrade stayed behind so I fetched my assistant and was on my way. Some people just don't get along...

After that, I went wandering. I cleared out a mine that had become infested with undead, much to the surprise of the mine worker, who had been standing around outside waiting for a whole legion of troops to arrive. Clearly he didn't know - I'm more badass than a legion of troops. It was here I learned that if I cast the "sneak" spell repeatedly, no matter where I was or what I was doing, I could earn a tidy amount of progress points towards my next level. Yaay! An exploit!



While riding my horse up along the bottom of a river (as you do), I found an abandoned rowboat, with some jewels scattered in it. Then, while riding my horse up the almost vertical slope of a snow-crusted mountainside (as you do), I found a little alcove between two rock faces. A skeleton was hunched in the back corner, with a few weapons scattered before it. The pathetic remnants of a solo adventure gone wrong. I love these little random discoveries.

I rode up to spooky old Ragnvald, plunged into the dark hallways, collected two freaky looking skull artifacts, and planted them into sockets on a big stone altar.



The top of the altar blasted apart and a butt-ugly wraith came floating up...



...So I crushed his face in with my hammer. For my trouble I got some magic armor off the wraith's twisted corpse, and learned a word of power that was glowing on a nearby wall.

I sold a bunch of freshly enchanted stuff to the mage doing research in Understone Keep, and invested 500 gold in his business.

I visited the apothecary in Markarth and invested in her business, then collected a potion for delivery.

I sold some stuff at the blacksmith, and tried to invest in the business but was not given the menu option. A bug?

I collected a bounty from the leader in Understone Keep, and returned his father's shield to him. I then accepted his offer to become an "honorary Thane". I'm not sure what that means, but hey, why not?

I delivered a potion to the leader's assistant, then purchased a house from him, then a bunch of home furnishings.

I got into a fistfight at the local bar with a guy named Cosnach, and beat 100 gold out of him. Name like that, I'd wanna brawl too.



I went skipping merrily into a cave that turned out to be a vampire lair. One of them came stalking up from the main chamber, and as soon as I raised my sword, four skeletons burst out of the walls and the vampire went ballistic with thunderbolts and life-draining rays and harsh language. My assistant smartly decided to zap her with a staff of paralysis, and as she teetered over I switched to my two-handed war hammer (the "Smooshinator") and did my best to flatten her out like a frog on a highway. After a while she stopped trying to get up.



I returned to my tiny house in the capital city of Dragonsreach, where I mixed all my stored reagents together, two or three at a time, and ended up with a gigantic mound of potions next to the alchemy table. I gathered them all up, seriously overburdening myself, and staggered uptown to the shops, intent on selling them to make a huge pile of gold - only to discover that none of the shopkeepers had anywhere close to the amount of gold my potions were worth. I sold a few - six out of maybe two hundred - then I staggered back to the house and threw all the rest into the corner by the door, burying the end table. I can really stop trying to make money now. There is just no point. From here on out, this game is all about quests and killin' stuff! Whaa-chaaahh!!
garote: (machine)
Many things change in life. Much has changed in my own life recently. But one very important thing, thankfully, stays constant and dependable:



Comedy Wolf's revolting sense of humor!



She soldiers on through the deepest of dungeons and the craggiest of mountain passes, and always comes up with a grin and a pithy remark.



... Even though there isn't exactly a lot of loot to collect that's suitable for a wolf.



I, on the other hand, find neat things all the time. Like this semi-corporeal sword that passes through armor.



garote: (machine)
During my recent move, I've taken some private time to wander around in Skyrim again...



I've lost count of the number of times I've crossed the entire map, east to west and back again, vacuuming up quest achievements and hauling miscellaneous loot across high mountain passes.



Comedy Wolf continues to be as rude as ever...



... And Daft Wooley continues to be a strange - and dangerous - horse!



Saving up money for training has been the largest use of my time. There's something very satisfying about it. One of my favorite tactics is to approach a blacksmith, buy all their raw materials, use their own equipment to manufacture several suits of armor, place high-value magical enchantments on each one, and then buy five rounds of very expensive training. Once the training is done and the blacksmith (or other merchant) has all my cash, I just sell them the suits of armor, and they hand the cash right back to me.

Everyone's running a scam on everyone, really. There are a whole lot of highwaymen, brigands, and pickpockets around...



...And some lovely ways to dispatch them!



More Comedy Wolf soon... Got some catching up to do.
garote: (Default)
The scenery in this game is just stunning. As much as I loved playing Oblivion, the endless cut-and-paste rolling hills became a real drag after a while. Skyrim just doesn't have that problem. Everything is packed together, and packed with detail. Even Comedy Wolf seems to appreciate the variety ... between hijinks of course.



I really wish she wouldn't muck around in my book collection, though. Some of these were very hard to find.



This book, for example, was guarded by an ancient order of priests, who kept it sealed in a box at the bottom of a haunted crypt, in the side of a frozen mountain. I asked very politely, but they wouldn't let me borrow it, so of course I had to chop up all fifteen of them. And empty their pockets. And loot the box behind the altar.

Actually I only wanted the book so I could bring it to a big important mage. He glanced at it for a few seconds, and then handed it back to me, mission accomplished. Oh well. I wonder if graffiti from an ethereal wolf hurts the resale value?

Meanwhile, I'm gaining experience levels, so the critters are getting nastier. With attitudes to match.



I hit a milestone with heavy armor, though. Now it doesn't degrade my spellcasting ability. So I can hurl magic fire at everything! Whoooooo!

This is good, because sometimes the undead can be very rude.







The living are not so rude. I think my reputation for chopping their heads off has had the desired effect. I even get better prices at shops now!

Daft Wooley

Jun. 3rd, 2012 04:06 pm
garote: (Default)


C.W. is awesome but she doesn't make transport any easier. So I saved up 1000 gold and bought me a horse. His name is Daft Wooley, and like Comedy Wolf, he lives up to his name.



Actually, let me back up a bit. Daft Wooley is my second horse. My first horse never had a name; I never had him long enough to develop a personality. He expired the first time I took him out riding.

See, I'd been playing for about 20 hours, and I'd begun to accumulate an intolerable amount of garbage in my backpack. Mostly souvenirs. I'd been trying to keep the weight down - by going on eating binges, or mixing 50 potions at one go in order to use up my reagents, and selling off every weapon I found except for my trusty hammer - but the pile of stuff kept growing anyway. Pretty soon I had to resort to leaving items behind, instead of customarily stripping corpses and cupboards bare everywhere I went.

What I needed was property. But the cheapest house I could find cost 5000 gold, and I'd already sold so many things that the shopkeepers in town had no money left to barter with, except for the blacksmith and the fancypants mage up in the castle. I could keep collecting weapons and armor to sell, but every worthwhile piece of armor was so heavy that by picking up just one, I would become overburdened and have to walk in tiny little steps across the open landscape until I got to the blacksmith. After one round of that, I decided it was a pain in the ass.

That's where the horse came in. When you're riding a horse, it doesn't matter how overburdened you are; the horse can still gallop right along. So, once I was up in the saddle, first thing I did was go racing out to find a big pile of loot.

I'd been riding for about five minutes when I was set upon by a pair of ugly bandits with knives. To fight I had to dismount, which I did, and after crushing the highwaymen and stripping them to their filthy underwear, I went walking ahead to see if there were any more, perhaps hiding in that suspicious looking stand of trees spread out in the shade of that huge boulder. Along the way I saw a dark shadow stream across the landscape ahead of me, and I looked up to see a winged figure swooping overhead. There was a dragon in the area. It wheeled around a few more times, then flew straight away to the east and vanished. What a curious omen.

Feeling a bit nervous, I continued my walk, and as soon as I drew near the trees an enormous cat leapt out from beneath them and nearly scratched my arms off.

I was quick with the hammer and the cat went down, but the fracas terrified my horse, who went galloping back down the hill for about half a mile, then got distracted and went drinking from a nearby pond. Seeing him safe, I decided to investigate the cat's lair. Beneath the trees I found a heap of butchered animal corpses, a scattering of pelts, and a mangled tent with the corpse of a hunter in it, surrounded by camping supplies. Apparently a hunter set up camp right in the middle of a tiger's den, and had a nasty surprise when the tiger got home. I love these little in-game crime scenes.

I grabbed the few things that had resale value, then fetched my horse, and continued up the mountainside. There was no path, but I could see on the map that I was heading towards a creepy old monastery, which was bound to be brimming with loot. I could rush in, kill everything, grab an armload of plate mail and helmets and broadswords, and be back at the shops before teatime. I could almost see the monastery from here, in fact. Just need to get over the top of that ridge...

And that's when the shadow passed over me. The dragon was back. It circled once, then dropped down in front of me on the other side of the ridge and blew fire into my face, nearly roasting my horse on the spot. I dismounted and the poor creature bolted up the slope, into the shade of an overhang.

The fight was thrilling. When I finally took the dragon out, it fell off the edge of a cliff. I knew I had to go down there and loot the corpse, but I also knew that a dragon hide would seriously overburden me, so what I needed to do was get my horse as close as possible.

I ran up the slope, jumped in the saddle, and with visions of dragon loot dancing in my head, I galloped merrily over the edge of the cliff.

And that's how I lost the first horse.

I did eventually make enough money to purchase a house, partially by collecting loot, but partially by robbing the fortress next to the castle, and partially by stealing all the books in the mage's library and then selling them back to him. The deeper you get into the arcane arts, the more absent-minded you get, apparently.

So now I had a place to dump all my shiny things!



Including my collection of baking supplies!



Daft Wooley must be some fancy new breed, because when I took him out for a first ride, his behavior was very different.



We went west, in search of a stolen artifact, on a winding path through a rocky mountain pass. Wooley set a furious pace, leaving all pursuers in the dust, and in a less than half an hour we were way up in the hills on the other side of the valley. We passed by an outpost, and a pack of unscrupulous mercenaries flicked arrows at us from the parapet. I wasn't going to tolerate that.

Me and Wooley swung around on the trail and went dashing up into the trees, following the wall of the outpost, and pretty soon we found a gap where the stones had weathered away. I dismounted, and a pair of rough looking men stumbled out of the gap and swung broadswords at me. I backed up the hillside, bashing them in turn with the hammer, and leading them away from my horse so he wouldn't get spooked.

But Daft Wooley must be some kind of bloodthisty warhorse. Instead of turning tail back down the slope, he blew a terrifying shreik and reared up behind the nearest marauder, then buried one plate-sized hoof in the back of the hapless man's skull. The man went down like a boat anchor, chainmail rattling, sword piercing the snow.

The other man took a hammer blow across the shield that was just too much, and he went sideways and hit the wall. I figured the battle was over at this point, but Daft Wooley shrieked again, danced in a half-circle, and then charged through the gap, into the fort. Was he bolting now? Who knows. I took my time picking over the gear on the two corpses, then followed after Wooley.

Where was that horse? I heard a man yelling, and the clatter of hooves, but I couldn't triangulate the sound. I strolled all around the courtyard, boots crunching in the snow, and eventually decided that Wooley must have dashed out the front entrance, towards the trail. I passed through the arch, still listening for my horse, and suddenly an arrow clanged painfully off the back of my helmet.

There was a man up there, over the arch, on the parapet, trying to ruin my day. I couldn't retaliate. I didn't even own a bow, and the only arrows I had in my possession were there because I'd been shot with them, then pulled them out of my hide and hadn't bothered to throw them away.

I knew I needed to go sprinting back into the fort and find a way up onto the wall, but before I could pick a direction, Daft Wooley came charging out of the tower on the left side of the parapet, reared up again, and dropped both hooves on the man's shoulder, pitching him sideways into the open air. Halfway to the ground he became intimate friends with a tree branch, and made the rest of the journey as a tangled corpse.

I looted the body, then stood and looked up at my horse, who was now standing impassively on the archway above me, apparently enjoying a pleasant breeze and not inclined to move. It took almost five minutes of searching for me to find the eroded staircase that Daft Wooley must have climbed in order to get on the parapet.

That's Daft Wooley!

We eventually found the artifact, and took a different route back to the castle. Along the way we passed a bandit who demanded tribute. 100 gold was a lot for nothing, and I refused - but I would have refused a anyway on general principle. I'm not earning money so I can avoid trouble, after all. I'm getting into trouble so I can earn money!

The bandit got all aggro and leapt for me with a dagger in one hand, so I tumbled out of the saddle and readied my hammer, but before I could even swing it, Daft Wooley had flattened the poor woman into the grit of the road, and appeared to be dancing on top of the body in a show of distaste. Then I realized it was because another bandit was firing arrows at him from the second floor of a farmhouse down the road. I didn't even bother to enter the farmhouse; I just looted the corpse in front of me and started walking, and sure enough, Wooley stormed into the building. I heard the swish of a few more arrows, a screech, then a horrified shout and a long series of splintery thuds. Then only the wind.

Wooley didn't have the sense to exit the barn, so I had to fetch him again. He's as nuts as Comedy Wolf, but at least he's consistent.
garote: (Default)


That crazy wolf just keeps causing trouble. But there are a few things that even she will not try, such as taking a bite from the hide-bound sacks of mammoth cheese that the giants prepare out in the wilderness.



It restores your health, and has a few other minor beneficial effects. The presentation is also rather ... unique ... though that doesn't stop you from anticipating it when you open random containers, looking for treasure.



Speaking of containers, it's important to keep practicing one's lockpicking skills. That's why I snuck around the Dwemer Artifact Museum, in Understone Keep, and opened all the display cases. So far the guards that patrol the room have not altered their paths one inch.



It sounds like something Comedy Wolf would dare me to do, but really, I'm causing plenty of chaos of my own.





The game tracks which weapon I use the most, and by a wide margin, it is:



Comedy Wolf also has a weapon of choice: Bad jokes.

garote: (Default)
It didn't take long for the wolf to find a name.



I summon Comedy Wolf whenever possible. The less appropriate the location, the more the fun. Her approach to life is, "cause the most chaos in the shortest possible time," which makes sense because if something knocks her into the next world, she can get re-summoned back into this one a few seconds later.



Her cavalier relationship with death has given her a lot of attitude, but at heart, she just loves to play.



This brings up an interesting point. What makes for a really good sidekick in a RPG? Someone who helps you a lot? A character with an interesting personality? A pet you can look after or train?

I propose that the best sidekick you can have is one who is hell-bent on keeping things interesting, even if that means getting you into trouble. Kind of like Floyd, the robot in Planetfall. Because if things stop being interesting, the game has failed.



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