Series idea brainstorming session
Nov. 21st, 2005 02:43 am
The beginning of one episode could feature character creation. Perhaps this could be best presented as a montage of the different character creations from game to game, all presented at once. This way they're contrasted, and taken out of the way to avoid future tedium.With each generation scenario the results get more and more arbitrary or perverse. First a player is knocked over by successive avalanches of huge dice, and each time he gets up he's wearing different clothes. Then he goes wandering around a museum, and touches paintings, and his three companions come spilling out of the paintings. Then they choose doors, and change as they enter. Things get a bit confused, and the four players end up as a Lara Croft character holding a giant spatula, a Blanka lookalike in an innertube, a soldier with a big leathery spellbook, and a frilly tights-wearing bard with a bicycle pump a-la Dig-Dug. ( They open a door and arrive in a glade, and walk up to a gypsy wagon... )
This sounds alright so far, but it needs more scenarios. So far, only Ultima, Dungeon Keeper, Quest for Glory, and generic dice-only RPG generation screens are represented. There must be a lot of classic games I'm missing here, with their own unique "character generation" scenarios ... Suggestions, anyone? Do you remember any novel methods of choosing a player, from your RPG game-playing youth?